This map was created through the Unturned map editor and was scripted utilizing a quest system proprietary to Unturned. The map handles respawning, item transactions, a complex quest track, and vehicle spawning. Map design considerations include primary game cycle, player flow, progression speed, item balancing, economy balancing, PvE consideration, and atmosphere of the map all while utilizing existing assets and limitations of Unturned which isn’t typically used for this type of game mode. This project took three months to complete and was successfully played through by 14 people completing its purpose.
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Project Description
This project sought to create a competitive and evolving map to be used to celebrate my birthday in the video game Unturned. The map features an eight-tiered level system and economy pushing Unturned to the limit of its capabilities in quest scripting.
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